


In survival horror fashion, the game had item scarcity as well, lending a sense of danger to combat encounters. It bears a striking resemblance to the combat in Vagrant Story, which Square would release two years later.

Aya can move around the screen freely to doge attacks and then use any weapons or items when the ATB is full. Rather than strictly turn-based, Parasite Eve has a pausable real-time system that makes use of an ATB mechanic like in Final Fantasy. When walking around maps the player can enter random encounters, however, these do not initiate a separate combat screen instead commencing the battle on the exploration map. While Resident Evil and Silent Hill aim towards survival horror, Parasite Eve is a uniquely Square Enix approach to the genre - a role-playing horror game.Īya travels to various locations in New York from a world map.
#PARASITE EVE 4 SERIES#
The Parasite Eve series feels distinct from the big-boy horror franchises in gaming. The final version of Parasite Eve that released in 1998 follows protagonist Aya Brea, a rookie cop on the NYPD over the course of six days as she attempts to stop Eve, an intelligent mitochondrial being that can take control of people and cause them to self-combust. In developing a new horror game for Square, Sakaguchi melded his original idea for FFVII with the Japanese horror novel Parasite Eve. A mature horror detective story and interesting characters engross the player in the world of Parasite Eve.
